Warhammer Fantasy Hordes of Chaos Codex Army Book 6th Edition Games Workshop
$20
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Posted about 18 hours ago in Las Vegas, NV
Condition: Used (normal wear)
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Warhammer Fantasy Hordes of Chaos Codex Army Book 6th Edition Games Workshop
Brand
Warhammer Fantasy Hordes of Chaos Codex Army Book 6th Edition Games Workshop
Age Level
8-11 years
Description
Warhammer Fantasy Hordes of Chaos Codex Army Book 6th Edition Games Workshop Warhammer Fantasy Hordes of Chaos Codex Army Book 6th Edition Games Workshop Immerse yourself in the captivating world of Warhammer Fantasy Battles with this 2002 Hordes of Chaos rulebook from Games Workshop. This army book is a must-have for Warhammer enthusiasts who are looking to expand their collection. It features detailed information on the Warriors and Daemons of Chaos, as well as the Warhammer Fantasy Battle game version. Explore the depths of the United Kingdom-made game and experience the thrill of commanding your own army. This book is written in English and is ideal for collectors and hobbyists alike. Get your hands on this rare and out-of-print gem today! Why Play Hordes of Chaos? You want to play the bad guys. Hordes of Chaos has it all: heavy metal knights, barbarians, daemons, monsters, wizards and mutants. This is also the army for the hobbyist who loves to convert their models; where just about any bizarre creation will go. Chaos allows the intrepid painter to fully express themselves, anything from solid black to kaleidoscopic coruscating iridescence. What’s in this Book? First off, this book is filled with great artwork. The cover depicts Engra Deathsword, Destroyer of Praag painted by Adrian Smith. That cover sets the tone for a grimmer, more realistic take on Chaos. There are tons of detailed illustrations by John Blanche, Alex Boyd, Paul Dainton, Karl Kopinski, Ian Miller, and Adrian Smith. The work of Blanche and Miller tends to fall to the backgrounds and decorative elements, with the more gritty, realistic illustrations taking the fore. They also presage the direction taken with the model range over the years to come. This book also contains all the requisite lore, with descriptions of the Realm of Chaos, the Chaos Gods, and those who serve them. Many of the flavor stories focus on showing what life is like for the warriors and tribesmen who call the far North home. Chieftains attain godhood and villagers feed their relatives who have become spawn, hidden away in caves. The hobby section of this book contains over 30 full color pages of models, as well as painting and modeling guides. There are lots of great shots of the studio army, staff work, and Golden Demon entries. They also put effort into providing examples of color schemes for the different gods. For the named character section there is short run down of the older heroes; Arball the Undefeated, Egrimm Van Horstmann, Dechla the Denied One, and Valnir the Reaper are introduced with the suggestion they might inspire you to create some characters and try out your own rules for them! The two named characters who actually receive a full presentation and rules are Archaon, Lord of the End Times and Galrauch, First of the Chaos Dragons. Archaon comes in at a whopping 855 points. He rides a Demonic Mount that has an additional attack and an additional point of leadership. His stat line is similar to a Lord of Chaos but with improved weapon and ballistic skill, an extra wound, one less point of initiative, and plus one leadership. The magic items he comes with grant a 1+ armor saving throw (never reduced to less than 3+) , the ability to double his attacks for one close combat phase (but rolls of one will strike himself or friendly models), a re-roll on break tests for friendly units within 6″, he causes terror in enemy units, and finally, a 3+ ward save. Galrauch was the mount of the High Elf dragon prince Learfin. The dragon consumed a Lord of Change after it slew his rider, and was warped by its foul energies. His head split in two and his skin flowed like water. Rules wise Galrauch is a Dragon with beefed up initiative and leadership, with all the abilities of a Lord of Change. He’s a level 4 sorcerer with lore of change and the greater daemon’s daemonic gifts. Once per battle he can use Breath of Change instead of the normal breath attacks. Targets must pass a toughness test or succumb to uncontrollable mutation resulting in removal with no saves. Galrauch must make a leadership test at the beginning of each turn that determines if he fights as normal, does nothing, or is controlled by the other player as his former spirit temporarily regains control. There is a section called “The Dark Tongue” containing a set of root words along with prefixes and suffixes in the language of Chaos. These allow you to build thematic names and places for your army’s background. This is followed by a page of chaos runes to represent the various letters and numbers used in the Dark Tongue. These are great for adding to banners and developing extra layers of detail if you really want to dive deep in the creation of lore for your forces. Chaos Magic Chaos Sorcerers without a Mark may choose to generate spells from the lores of fire, death, or shadow; while those marked for Slaanesh or Nurgle use those spell lores. The lore of Tzeench is reserved for Chaos Lor
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