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Real-Time Rendering, Fourth Edition by Akenine-Möller, Tomas
Last updated 6 days ago in Lutz, FL
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You are viewing a listing for the indispensable Real-Time Rendering, Fourth Edition by Tomas Akenine-Möller, Eric Haines, Naty Hoffman, et al. This hardcover book is widely considered to be the "bible" of computer graphics and is an essential resource for anyone serious about the field. Whether you are a student, a professional game developer, a graphics programmer, or a self-taught enthusiast, this book is the definitive guide to modern 3D rendering techniques. It provides a comprehensive and in-depth exploration of the concepts and algorithms used to create interactive 3D images. Why is this book so essential? Industry Standard: This is the go-to reference used by professionals at top gaming and tech companies. Comprehensive Coverage: From the fundamentals of the graphics pipeline to advanced topics like physically-based shading, global illumination, and ray tracing. Up-to-Date: The Fourth Edition was thoroughly updated to cover the latest advancements, including a dedicated chapter on Virtual and Augmented Reality (VR/AR). Key Topics Covered: The Graphics Rendering Pipeline and GPUs Transforms, Shading, and Texturing Physically-Based Shading Global Illumination Shadows, Light, and Color Virtual and Augmented Reality And much, much more across its 1100+ pages. Book Details: Title: Real-Time Rendering Edition: Fourth Edition Authors: Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michał Iwanicki, Sébastien Hillaire Publisher: CRC Press / A K Peters Book Format: Hardcover For a book in great shape: The cover has minimal shelf wear. The binding is tight and the pages are clean, crisp, and free of any highlighting, notes, or marks.
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